This is a speaking activity which allows students to describe their favourite film in great detail.
- To describe a film using film related vocabulary
Printable worksheets (one per student), two dice
- Ask students to think of their favourite film.
- Put students in pairs or threes and hand each of them a copy of the printable worksheet. Go through the vocabulary around the edge of the questions as a class to ensure the students understand it and are confident in using it correctly.
- Students take it in turns to throw the dice and move to the square indicated on the dice e.g. if a student rolls a 2 and a 4, they move to question number 6.
- Students answer the question and incorporate the film related words around the outside of the board. If the student uses the word(s) correctly they can cross it / them out. Every time students answer the question they can cross out at least one word but no more than four words.
- The other students in the pair or group can ask questions to encourage the use of the language.
- The winner is the first student to cross out all the vocabulary on the board.
This is a free printable board game to practise adjectives followed by prepositions and improve fluency under time pressure.
The objective of the game is to reach the end by moving across the board whilst asking and answering questions.
Printable ASK a Q board game, a die, one checker per player and a countdown timer.
How to play:
- Ask a Q is played by 2 to 4 players.
- Players take it in turns to throw the die and move the number thrown.
- When a player lands on a square they ask the student on their right the question from that square. The student has to speak for at least 45 seconds without excessive repetition, and must answer the question using the adjective and the preposition in bold. If the player repeats or pauses for too long, the timer is restarted and they must start their answer again. After completing the task, they then roll the die and ask the question to the student on their right.
- The winner is the first player to land on the last square.
Note: The adjectives and prepositions are in bold to encourage noticing.
This is a free printable board game to review prepositions of time and place.
The objective of the game is to move across the board and reach the end with the highest number of points; points are given for correct use of the prepositions in, at or on.
Printable board game, dice and some checkers.
How to play:
- When & where is played by 2 to 4 players.
- Players take it in turns to throw the dice and move the number thrown.
- When the players land on the squares they must create two sentences with the expressions on the square. The players get one point for each correct sentence e.g. if the player rolls a 3 they move 3 spaces on the blue board and think of sentences with the words given : I would love to travel to India in the future, I was at a boring meeting last night. They score 2 points and the next player rolls the dice.
- If the player makes a mistake they don’t receive a point for that sentence.
- Other players can receive extra points if they spot and correct the other player’s mistake, which encourages peer correction.
- The winner is the player who lands on the last square with the highest number of points for correct sentences.
P.S. Thank you Alex for your support and constant motivation.
P.S. Thank you Stu for your incredible attention to detail. Feedback taken on board 🙂
Introduction: This is a free communicative printable board game (Bubblegum) to review compare and contrast expressions.
Objective: The objective of the game is to be the first player to reach the end by moving across the pink board from square 1 to the final square.
Materials: printable board game, dice and some checkers.
1. Bubblegum is played by 2 to 4 players. You could print one board game per pair or use one board game only.
2. The board consists of 36 squares alternating between 12 outside squares and 24 pink squares.
3. To decide who starts, each player should roll the die once to see who gets the highest number. Whoever rolls the highest number gets to take the first turn. Play continues in a circle going left.
4. First player rolls the die. The number indicates the number of spaces on the pink board. If the player lands on a square with an even number they have to compare two things using one of the expressions from the outside squares. To determine which expression the player has to use, the player rolls the die again. The number corresponds to the number on the outside board. For example, if the player rolls a 4 and then a 4 again, they move to square 4 on the pink board and square 4 on the left and compare two courses they’ve taken using the expressions indicated: The two language courses I’ve taken recently have quite a lot in common, The two language courses I’ve taken recently are very similar. If they land on one of the squares with an odd number they have to contrast two things using one of the expression(s) indicated on the right hand side.
5. If the player makes a mistake they go back one space.
6. Other players can move up one space if they correct the other player’s mistake.
7. You win by rolling the exact number needed to land on the last square.